Thursday, December 10, 2009
my finished game...
well for all those who are willing to play my game you are able to find it on the W drive on the school computer. you then go to 9ist and then T4 project. i've called it cat in the maze and it's also got my name. if you can't get to a school computer come and get the game off my USB. once you have played my game please do the polls on my blog for some feedback. i would really appreciate it. my blog url is: http://firedhippo.blogspot.com/
Monday, November 16, 2009
assignment
well at the moment i have the basics for the maze idea however at the moment i can't get the backgrond to change when the cat reaches the end and it's really annoying me. also i can't figure out how to change the background when the timer runs out. it could get hard to make a more challenging maze as the screen isn't very large so the sprite would have to be tiny. i'm in a pickle here but i don't have another idea so i WILL figure these problems out. here is a picture of the stage so far. 
oh wait! maybe i don't have to change the background. i could just make the timer go faster. no it wouldn't be much of a challenge then because the person could just memorise the maze.
hmmm... maybe another idea i could do is a shooting game where something bad pops up and you have to shoot it but there are also good somethings and you can't shoot them and if you do then you lose a life. it could work.
or i could do a game like plummit on not doppler.com. plummit is where there are blocks moving up the screen and you are a person on those blocks and you can't touch the top of the screen so you have to run to jump through the gaps in the blocks and the blocks keep moving faster and faster.

oh wait! maybe i don't have to change the background. i could just make the timer go faster. no it wouldn't be much of a challenge then because the person could just memorise the maze.
hmmm... maybe another idea i could do is a shooting game where something bad pops up and you have to shoot it but there are also good somethings and you can't shoot them and if you do then you lose a life. it could work.
or i could do a game like plummit on not doppler.com. plummit is where there are blocks moving up the screen and you are a person on those blocks and you can't touch the top of the screen so you have to run to jump through the gaps in the blocks and the blocks keep moving faster and faster.
Monday, November 9, 2009
scratch- suprise button
Saturday, November 7, 2009
idea for assignment
i've been procrastinating a lot by trying to figure out what idea i should use for my assignment and the one i am using is a maze game. you have to use the arrow keys to guide a cat through a maze.
Friday, November 6, 2009
helpful tips
you can duplicate a code into another sprite just by dragging it onto the picture of the sprite underneath the screen.
you can change the background by clicking stage next to the picture of hte sprite underneath the screen and the nedit or import.
if you don't want the sprite to rotate when it hits the edge of the screen you click the middle button next to the picture of the sprite on top of the tabs.
you can change the background by clicking stage next to the picture of hte sprite underneath the screen and the nedit or import.
if you don't want the sprite to rotate when it hits the edge of the screen you click the middle button next to the picture of the sprite on top of the tabs.
Tuesday, November 3, 2009
scratch- keep score
it gets kinda complicated with all the different buttons but its fun to watch. with the orange button (variables) you go to the variables button and select 'make a variable' and you call it score. then re-create this picture and watch the fun unfold.
scratch- interactive whirl
a good sprite for this one is squirrel 1. in the purple button click the drop down menu and get whirl then get the mouse X thing from sensing. this is really cool.
scratch- say something
above the script, costumes and sounds tabs there is a rectangle with sprite 1 in it, you want to change that by giving your sprite a name. then go to control and there will be a button with 'when whatever the name is clicked' use that to re-create the following picture. click your sprite and watch it say something.
scratch- follow the mouse
well it's very simple and fun to play with, just re-create the following picture. it works best with cat 2.
Monday, November 2, 2009
scratch- key moves
well to make your sprite move with the k
eys you put in the following scripts then play around with your sprite. the sprite waits until a certain arrow key is pressed then it points in the direction of the key and moves 10 steps. you can just duplicate the same code and select the correct key and direction.
eys you put in the following scripts then play around with your sprite. the sprite waits until a certain arrow key is pressed then it points in the direction of the key and moves 10 steps. you can just duplicate the same code and select the correct key and direction.
scratch challenge #4
the challenge was to make the sprite seem like it was moving towards you using the change size thingy. you go to costumes and using the edit button you make a copy which is bigger than the 1st and make another copy which is bigger than the 2nd and so on. then you get the other costume (technically it's another sprite) and do the same with the edit button. you then put the buttons together in the scripts part like the following picture.
scratch challenge #3
Thursday, October 29, 2009
scratch challenge #2
i still don't have anything to do so i went and did challenge #2. did you know that if you right click on the script you can duplicate it, it makes it so much easier.
scratch challenge #1
yeah, i know i'm supposed to do all the tutorials before i do the challenges but since you need to be at school to access the V drive and i have nothing better to do i decided to attempt one of the challenges.
the challenge was to make the sprite change directions when it hit the edge of the screen. i hope the picture explains what i did because when i try to explain it in words i end up confusing myself.
the challenge was to make the sprite change directions when it hit the edge of the screen. i hope the picture explains what i did because when i try to explain it in words i end up confusing myself.
Tuesday, October 27, 2009
scratch- gliding
i kinda taught myself this witout the tutorial while mucking around so i thought 'well why not blog it so i don't have to do it later' so here is what i found out.
to glide you get the 'when green flag clicked' button to start off. then you get the 'glide whatever seconds to X:whatever Y:whatever' button from the motions section. you then click the boxes next to the X position and Y position at the bottom of the motion section and some rectangles will appear in the screen where your sprite is. you drag your sprite to where you want it to glide to and take note of the coordinates of the X and Y. in the 'glide' button you type the coordinates of the X and Y of where you want to glide to. in the 'glide' button you also type how many seconds you w
ant it to take to get to the spot where you're gliding to.
to glide you get the 'when green flag clicked' button to start off. then you get the 'glide whatever seconds to X:whatever Y:whatever' button from the motions section. you then click the boxes next to the X position and Y position at the bottom of the motion section and some rectangles will appear in the screen where your sprite is. you drag your sprite to where you want it to glide to and take note of the coordinates of the X and Y. in the 'glide' button you type the coordinates of the X and Y of where you want to glide to. in the 'glide' button you also type how many seconds you w
ant it to take to get to the spot where you're gliding to.
scratch-change colour
scratch-animate it
to animate your sprite you click on the costumes tab and copy your sprite and edit it and press okay. then you go back to the scripts tab and get the button 'when green flag pressed' and then add a 'forever' button. go to the looks and get a 'switch to costume' button and select the altered costume. get a 'wait 1 second' button and then a 'switch to costume' button but select a different costume and just keep repeating this until you run out of costumes. you press the green flag to watch your sprite become animated.


Monday, October 26, 2009
answers to sheet
1) Windows 7 is avaliable in starter, home premium, professional, ultimate, OEM and enterprise
2)Some of the features of the new task bar include:
-mouse over one program and all windows associated with it appear in preview
-hover over the preview to show full-sized preview or click on it to bring it to the front
-large, easy to see icons
3) Jump lists make recently opened documents easy to get to. right or left click and drag on any program icon pinned to the taskbar to see a list of files that you've recently used in that program.
4) To have two windows working side by side simultaneously, drag one window to the left edge and the other window to the right edge of the top of the screen.
5) The nine multi-touch gestures that windows 7 uses include:
-tap and double tap. these are what the click and double click do
-panning with interia. this is for scrolling and you just drag any part of the page up or down with one or more fingers
-selection/drag. this is like mouse drag and selection, you touch and slide your finger on the screen
-press and tap with second finger. this is like right click
-zoom. pinch two fingers together or apart to zoom in or out
-rotate. touch two spots on a digital photo and twist to rotate it
-two finger tap. tapping with two fingers zooms in about the center of the gesture
-press and hold. hold your finger on the screen for a moment and release after the animation to get a right click
-flicks. flick left or right to navigate back and forward in a browser and other apps
6) XP mode is a free add-on for windows 7 that creates a virtual XP environment in which you can run older programs
7) Windows 7 doesn't have autorun for external hard drives and USBs and this increases the security as this kills off a risky vector for malware infections
8) The minimum requirements include a 1 GHz processor, 1 GB RAM, 16 GB hard-disk space and direct X 9 graphics device.
9) Some observations made on the performance include:
-it feels the fastest but sometimes it's actually the slowest
-it's fastest to shut down
-tied with XP in iTunes encoding
-slowest to boot up cold by a second
-slower in it's micrsoft office performance
-feels fastest in launching programes, dragging icons/files/folders around and opening the control panel
2)Some of the features of the new task bar include:
-mouse over one program and all windows associated with it appear in preview
-hover over the preview to show full-sized preview or click on it to bring it to the front
-large, easy to see icons
3) Jump lists make recently opened documents easy to get to. right or left click and drag on any program icon pinned to the taskbar to see a list of files that you've recently used in that program.
4) To have two windows working side by side simultaneously, drag one window to the left edge and the other window to the right edge of the top of the screen.
5) The nine multi-touch gestures that windows 7 uses include:
-tap and double tap. these are what the click and double click do
-panning with interia. this is for scrolling and you just drag any part of the page up or down with one or more fingers
-selection/drag. this is like mouse drag and selection, you touch and slide your finger on the screen
-press and tap with second finger. this is like right click
-zoom. pinch two fingers together or apart to zoom in or out
-rotate. touch two spots on a digital photo and twist to rotate it
-two finger tap. tapping with two fingers zooms in about the center of the gesture
-press and hold. hold your finger on the screen for a moment and release after the animation to get a right click
-flicks. flick left or right to navigate back and forward in a browser and other apps
6) XP mode is a free add-on for windows 7 that creates a virtual XP environment in which you can run older programs
7) Windows 7 doesn't have autorun for external hard drives and USBs and this increases the security as this kills off a risky vector for malware infections
8) The minimum requirements include a 1 GHz processor, 1 GB RAM, 16 GB hard-disk space and direct X 9 graphics device.
9) Some observations made on the performance include:
-it feels the fastest but sometimes it's actually the slowest
-it's fastest to shut down
-tied with XP in iTunes encoding
-slowest to boot up cold by a second
-slower in it's micrsoft office performance
-feels fastest in launching programes, dragging icons/files/folders around and opening the control panel
Tuesday, October 20, 2009
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